The Altair VR
team have been working in the field of additional education for over 7
years. During this time, they have managed to build in Russia and the
CIS the largest network of mobile planetariums thereby introducing
astronomy to more than 500,000 children.
The team launched an Amazing Cinema application earlier this year with over 300,000 people downloaded the app in just six months of App launched.
Franchise
On April 12, 2017, a virtual planetarium were launched, which is now sold as an exclusive franchise. There are already 15 regions of Russia using our new technology, with that number growing every week. Virtual planetarium is now being offered to the masses and the Amazing Cinema Application is used by 265,000 English-speaking users.
The team launched an Amazing Cinema application earlier this year with over 300,000 people downloaded the app in just six months of App launched.
Franchise
On April 12, 2017, a virtual planetarium were launched, which is now sold as an exclusive franchise. There are already 15 regions of Russia using our new technology, with that number growing every week. Virtual planetarium is now being offered to the masses and the Amazing Cinema Application is used by 265,000 English-speaking users.
Key Importance of VR
• VR allows you to see how microbes live, what they do and even fight with them
• By using VR one can take part in a historical battle from the point of view of any of its participants
• With VR, one can take a futuristic ship through a person’s blood vessels, seeing the organs from the inside
• You can travel to the edge of the universe with a large explosion
• See the structure of molecules and assemble a new substance from them.
• Walk along the red, rough surface of Mars, and then build a virtual colony
• Watch the Tunguska meteorite fall from the point of view of the meteorite
These are one of the few basic list of experiences that can be created with virtual reality technology.
VR simulator of the world
In other to increase the number of VR experiences, the VR team will be able to introduce the possibility of moving between experiences by way of tags
For
example, after a "walk" through the human body you will want to know
about the structure of the blood. Thanks to the tag, you can go to the
information you need and move further.
Who can create for VR Application?
Everyone can create content for VR experiences or applications and offer them to a platform where these experiences will be moderated by the community before being shared.
Moderators are independent users with positive ratings within the community who have expressed a desire to conduct tests and evaluate applications. The evaluation of the application will be created by an average of the ratings of independent moderators who receive tokens for their work.
VR Blockchain Distribution
For distribution, the VR team will be using ZeroNet, a decentralized solution for media distribution, as well as other solutions like CDN for fast transfer of content around the world.
ZeroNet is a decentralized web-like network of peer-to-peer users. Programming for the network is based in Budapest, Hungary; is built in Python; and fully open source. It uses BitTorrent technology to exchange web pages and bitcoin cryptography to sign the sent data.
VR experiences on the platform will be distributed to users on both a free and paid basis. The cost of access will be set by the creators of the content and payment will be made in tokens.
VR Crowdfunding
The crowdfunding will be implemented as follows: community members can monetize their finished content, but also can participate in the creation of new content on the platform itself.
Copyright and payments
Information about the content created on the platform will be stored in the blockchain, so payments to authors will be made in a transparent and understandable manner. Each participant in the system will be able to see who, when, and how people are using his VR experiences, as well as the experiences created by other participants.
User IDs with information about the application are written in the blockchain system.
Emission of tokens.
Who can create for VR Application?
Everyone can create content for VR experiences or applications and offer them to a platform where these experiences will be moderated by the community before being shared.
Moderators are independent users with positive ratings within the community who have expressed a desire to conduct tests and evaluate applications. The evaluation of the application will be created by an average of the ratings of independent moderators who receive tokens for their work.
VR Blockchain Distribution
For distribution, the VR team will be using ZeroNet, a decentralized solution for media distribution, as well as other solutions like CDN for fast transfer of content around the world.
ZeroNet is a decentralized web-like network of peer-to-peer users. Programming for the network is based in Budapest, Hungary; is built in Python; and fully open source. It uses BitTorrent technology to exchange web pages and bitcoin cryptography to sign the sent data.
VR experiences on the platform will be distributed to users on both a free and paid basis. The cost of access will be set by the creators of the content and payment will be made in tokens.
VR Crowdfunding
The crowdfunding will be implemented as follows: community members can monetize their finished content, but also can participate in the creation of new content on the platform itself.
Copyright and payments
Information about the content created on the platform will be stored in the blockchain, so payments to authors will be made in a transparent and understandable manner. Each participant in the system will be able to see who, when, and how people are using his VR experiences, as well as the experiences created by other participants.
User IDs with information about the application are written in the blockchain system.
Emission of tokens.
A total of 100,000,000 AVT Tokens will be emitted and 50 Million tokens will be available at the time of the ITO.
There will be no additional production.
The minimum purchase is 0,1 ETH. 1 ETH = 400 AVR Tokens.
All tokens for the team will be frozen for one year.
After the platform’s launch, the smart contract will burn 1% of the turnover of the tokens daily, until only 10% of the initial tokens emission remains.
Stages of token sale
On March 12, 2018 - the main round of ITO. Hard-cap - sale of all tokens.
Bonuses for early participants include: the first day is 15%, the first week is 10%, the second week is 7%, and the third week is 5%. There will be no further bonuses after the third week.
In January 15, 2018 - the start of pre-ITO. Soft-cap 500 ETH, hard-cap 5000 ETH.
Bonus for participants is 25%. The duration of the stage is 15 days or until the hard cap is reached.
There will be no additional production.
The minimum purchase is 0,1 ETH. 1 ETH = 400 AVR Tokens.
All tokens for the team will be frozen for one year.
After the platform’s launch, the smart contract will burn 1% of the turnover of the tokens daily, until only 10% of the initial tokens emission remains.
Stages of token sale
On March 12, 2018 - the main round of ITO. Hard-cap - sale of all tokens.
Bonuses for early participants include: the first day is 15%, the first week is 10%, the second week is 7%, and the third week is 5%. There will be no further bonuses after the third week.
In January 15, 2018 - the start of pre-ITO. Soft-cap 500 ETH, hard-cap 5000 ETH.
Bonus for participants is 25%. The duration of the stage is 15 days or until the hard cap is reached.
#altairvr #vr #ico
More information you can check this link :
Website : http://altairvr.io/
Facebook : https://www.facebook.com/pg/altairvrico/
Twitter : https://twitter.com/altair_vr
Telegram : https://t.me/altairvr
My Bitcointalk : https://bitcointalk.org/index.php?action=profile;u=1115678
ETH : 0x7b56837589A428A507aB76b0Df46BfE7D2fa5C38
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